This UE4 and UE5 section is a quick overview and documentation of a lot of important topics using real-time rendering for Games, Film and Virtual Reality. I try to keep my development process constantly up to date. As a source for Unreal Engine Artists in Film Production, Game Development, Tech and of course as an … Read more
VR Development using Unreal Engine 5, UE5 Projection Mapping Projection Mapping will not for for VR when baking, because the geo has to be unwrapped accordingly for the bake.
If you are using Unreal UE4 and you want to develop your first Oculus Quest 2 VR Game. Then you came to the right place. I am Bernhard aka FattyBull an Unreal Engine Artist. I am trying to document all mandatory steps to get this done. Especially for Beginners that want to learn how to … Read more
Hi there. My name is Bernhard, I am an Unreal Engine Artist, born and raised in Austria, working and living in the U.S. for 18 years now. Like many others, I love film & cinematography. As a kid, I was watching the first epic Mad Max 1 movie with Mel Gibson. That specific style and … Read more
What sofware do I need to install to package a VR application using UE4 4.27.2? In order to package your VR application, you need to have Microsoft Visual Studio 2019 with C++ installed, including all C++ Toolkits. You can download it from here: https://visualstudio.microsoft.com/downloads/ How to bake Ambient Occlusion for VR Applications using Unreal Engine … Read more
And why it is NOT ideal to use Hard Edges Only If you are going to create a game-ready asset, then you should be aware of a major issue when using hard edges on your low-poly model. A hard edge is basically a non-beveled edge. No chamfering at all, no bevel at all. See the … Read more