Create RVT Texture
Texture–> Runtime Virtual Texture
- Create one for Height
- Create one for the Material you want to use for blending
RVT Matrerial you would like to Blend
Create Runtime Virtual Texture Volumes
Assign RVT Textures to Landscape
Add the following network
Material of the Object you would like to Blend with the Landscape
Whenever you create a new Level, or you delete the Landscape and you create a new Landscape.
You need to create new Virtual Texture Volumes. One for the Height and one for the Landscape Material. If you don’t do that, the blending will fail and appear black.
Means, existing Virtual Texture Volumes from deleted Landscapes, or imported Landscapes, or Levels being saved as new Levels… require to generate new Virtual Texture Volumes. Delete the old ones, and create new ones.
Blurry Virtual Texture
If the Landscape Material appears to be blurry, you can change the settings: