I am an Unreal Engine Artist and 3D Visualization Artist based in California using Epic’s Unreal Engine UE5. I create Cinematic Camera Animations (Layout + Previz) as well as Final Renderings. Look-Development, Lighting, Shading & Rendering in the field of Real-Time Virtual Production. I help 3D Visualization Studios, VFX Production Studios, Game Companies & Creative Agencies with Cinematic Films, Commercials, Teasers & Trailers.
As an Unreal Engine Artist, I help Virtual Production Companies with Creative Direction for Real-Time Productions and VR Experiences. I operate digital 3D Film Cameras within the UE5 Sequencer and set up different Lighting Scenarios for VR Cinematography.
My strong passion for 3D Design contributes furthermore to Game Level Design and VR Applications. I help production companies in the creation and optimization process of 3D Assets for Virtual Reality Applications.
That includes Modelling, Texturing, Shading, Look Development, Lighting, CMF Design Studies (Color, Material, Finish), and the creation of PBR Materials with various different Shader Domains. I am using the latest and greatest technology, mixed media, and AI to generate 3D Digital Assets.
To learn more about my 3D Work please check out my FattyBull Artstation Portfolio.
My work contributed:
BLUR, MPC, ReelFX, Rooster Teeth, Virtuos Games, Boeing, Nike, Porsche, Ford, Mercedes, etc.
Text: +1 971-506-3009
Bernhard Rieder aka FattyBull
Silicon Valley, South Bay
Redwood City, CA 94063