Blender Hotkeys you must know
Pivot Point
Object, Set Origin, Origin to 3D Cursor
Blender Isolate Object
- Shift+H to isolate the object
- Alt+H to Exit the isolate model
Blender Hide Object Shortcut
- Select Object
- Press H
- Press Alt+H to unhide all
Blender Clean Up Mesh
- Select the Object
- Edit Mode
- Press A to Select All
- Tab–>Mesh–>Clean Up–>Merge by Distance
Blender Recalculate Normals
- Select Object
- Pres Tab for Edit Mode
- Press A to Select All
- Press Alt+N
- Select Recalculate Outside
Blender Join Geometry
- Select Objects
- Press Ctrl+J to join objects
Join & Separate Mesh
Blender Separate Geometry / Faces
- Select Object
- Press Tab for Edit Mode
- Select Faces
- Press P
Blender How to Scale the GUI
- CTRL+Press Middle Mouse Button
Blender Subdivide Hotkey
- Ctrl+1,2,3,4 (etc. not NumPad)
Blender Boolean Hotkey when using Addon Bool Tool
- Ctrl+(-) minus on Numpad
Blender Statistics
Overlay, Show Statistics

Blender UVW Unwrap
Select Object, Edit Mode, Faces, Right Mouseclick, UV Unwrap Faces
Tris to Quads
Show Normals
Select the Overlays –> Geometry –> Face Orientation
Change Normals Direction
- Select the mesh –> Edit Mode (using vertex, edge or face)
- Select the Faces you would like to flip the Normals
- from the Mesh menu upper-left click Normals (ALT+N)
- then Flip
- Mesh » Normals » Flip
Fill Hole (Cap)
Click the surrounding vertices’s or edges then F will fill the hole
How To Delete Blender Materials
Create a Blender PBR Material
Detach Rig from Mesh
Select the Mesh you want to detach from the RIG. Click ALT+P