FattyBull is my Unreal Engine Tutorial Blog in which I am going to publish all my Unreal Engine Video Tutorials for Beginners. All the Tutorials cover Unreal Engine 4 (UE4) and the new coming Unreal Engine 5 (UE5).
I focus on easy step-by-step Unreal Engine Tutorials. Easy to follow, fast, and efficient. I also include all the Unreal Project Files for Free Download. You can find them on my Resource Page to Download.
Keep in mind, that Epics Unreal Engine Download is free. The Unreal Beach Scene can also be downloaded for Free directly from their website. If you want to get all the assets, including the Pontiac GTO and the Star Wars X-Wing Fighter as seen in my Video Tutorial – then I recommend downloading my file from my Resource Page.
Unreal Engine Free Video Tutorials
I cover topics like Unreal Project Settings, how to activate Unreal Plugins, Render Settings for Real-Time Ray Tracing as well as the basic foundations of creating simple PBR Materials. Check out my article about the best practices for Real-Time Ray Tracing using the Unreal Engine.
For a great Unreal Learning Experience join my FattyBull LinkedIn Group: https://www.linkedin.com/groups/8947493/
You might be familiar with using Sketchup, Revit, 3dsmax, Blender, or Cinema4d. And you might be also familiar with using offline Ray Tracing Render Engines like Vray from Chaosgroup, Octane, Redshift, or Renderman.
However, since Nvidia announced their RTX Technology, Real-Time Ray Tracing using Unreal Engine became super powerful. It’s great for all kinds of Creative Heads. All kinds of Designers. No matter if you are an Industrial Designer, or in Mechanical Design, Interior Design, Retail Design, or Product Design.
Using Nvidia’s RTX Technology and Unreal Engine with Real-Time Ray Tracing allows even Architects, Landscape Designers, or Real Estate Developers to visualize their concept design in real-time.
It doesn’t matter if you are working in the Tech Industry, the Aviation Industry, the Automotive, or Entertainment or Gaming Industry. Epic’s Unreal Engine is the Number One Leading Free Real-Time Software that allows you to create games, animations, and immersive Virtual Reality Experiences (VR).
I’ve been working for over 15 years in the CGI Industry as a 3D Artist or a so-called 3D Visualizer. Today I see myself as an Unreal Engine Consultant, that helps Individuals and Companies to implement Real-Time Technology. I teach people to use the software for their design process and for their production workflow. High efficiency using new real-time technology helps automatically with business growth.
Most important: My Unreal Engine Tutorials are made to serve individuals and companies that are interested in learning Unreal Studio and its Editor. And beyond, implementing the tools into their daily production workflow.
If you use Real-Time Technology, you can create faster results. You can create many iterations, and you can use an Unreal Engine Packaged Game as a great communication tool with your clients. Light Studies and CMF Studies can be done super fast – because it’s in real-time.
And beyond all of that. Of course, you can use my Unreal Engine Tutorials for Landscape Design (the Unreal Engines Foliage tool is amazing). Or for Compositing, Digital Set Extension, and even photoreal renderings for commercials and Visual Effects work. And let’s not forget the fact, that you can create your own video game or an immersive VR Training Experience. The sky is unlimited.
The Unreal Engine Documentation is a great resource for many developers. However, most of the time it can be too overwhelming for simple Unreal Engine Users.
And this is where I help out with my Unreal Engine Tutorials. I believe that Video Tutorials are more helpful than just text-based documentation. And I also believe it’s important, to focus more on the Unreal Engine User, than on the Developer side.
It doesn’t matter what topic it is. I am going to cover for Beginners a simple Project Setup with all the Project Settings. And I also talk about Lighting, Shading, and Rendering using Real-Time Ray Tracing and using DX12.
The setup from Materials in the Unreal Engine is quite a bit different. Therefore, I am also in the middle of creating my own FattyBull Unreal Engine Material Library. With those Materials (Shaders), you get the same controls you might be familiar with as a Standard Vray Material.
That allows you to create super fast materials without even learning the node-based material editor from Unreal. In fact, it’s very important to control basic shader options. Like Diffuse Color, Texture Map Controls like Tiling, Hue, Saturation, Brightness, Curves, etc.
Building an Unreal Material from scratch, including Emissive Material, Bump Maps, Displacement Options, or even Anisotropic Material can be very challenging.
But why should you build everything from scratch over and over again when you can use an Ueber Shader from FattyBull. This is an Instanced Material, that gives you the most important controls, options, and features to create photorealistic-looking materials.
In fact, my Shader and Material Pack are PBR Shaders. And yes, feel free to download them all for Free once I have them released. Patience my friends – I am super busy and working hard. You can already sign up at my Free Resource Section and get automatically notified when my FattyBull Shader Pack will be released.
It will save you a crazy amount of time when using Unreal Engine for Real-Time Rendering. In my Unreal Engine Animation Section, you’ll find a lot of my Unreal Engine Video Tutorials.
If you want to be automatically notified when a new Unreal Tutorial will be released, then I recommend subscribing to my FattyBull YouTube Channel.