FattyBull is my Unreal Engine Tutorial Blog in which I am going to publish all my Unreal Engine Video Tutorials for Beginners. All the Tutorials cover the Unreal Engine 4 (UE4) and the new coming Unreal Engine 5 (UE5).
I focus on easy step by step Unreal Engine Tutorials. Easy to follow, fast and efficient. I also include all the Unreal Project Files for Free Download. You can find them on my Resource Page to Download.
Keep in mind, that Epics Unreal Engine Download is for free. The Unreal Beach Scene can also be downloaded for Free directly from their website. If you want to get all the assets, including the Pontiac GTO and the Star Wars X-Wing Fighter as seen in my Video Tutorial – then I recommend downloading my file from my Resource Page.
Unreal Engine Free Video Tutorials
I cover topics like Unreal Project Settings, how to active Unreal Plugins, Render Settings for Real Time Ray Tracing as well as the basic foundations in creating simple PBR Materials.
For a great Unreal Learning Experience join my FattyBull LinkedIn Group: https://www.linkedin.com/groups/8947493/
You might be familiar using Sketchup, Revit, 3dsmax, Blender or Cinema4d. And you might be also familiar using offline Ray Tracing Render Engines like Vray from Chaosgroup, or Octane, Redshift or Renderman.
However, since Nvidia announced their RTX Technology, Real Time Ray Tracing using Unreal Engine became super powerful. It’s great for all kinds of Creative Heads. All kinds of Designers. No matter if you are an Industrial Designer, or in Mechanical Design, Interior Design, Retail Design or Product Design.
Using Nvidia’s RTX Technology and Unreal Engine with Real Time Ray Tracing allows even Architects, Landscape Designers or Real Estate Developers to visualize their concept design in real time.
It doesn’t matter if you are working in the Tech Industry, the Aviation Industry, Automotive or Entertainment or Gaming Industry. Epic’s Unreal Engine is the Number One Leading Free Real Time Software that allows you to create games, animations and immersive Virtual Reality Experiences (VR).
I’ve been working over 15 years in the CGI Industry as a 3D Artist or a so called 3D Visualizer. Today I see myself as an Unreal Engine Consultant, that helps Individuals and Companies to implement Real Time Technology. I teach people using the software for their design process and for their production workflow. High efficiency using new real time technology helps automatically with business growth.
Most important: My Unreal Engine Tutorials are made to serve individuals and companies that are interested in learning Unreal Studio and it’s Editor. And beyond, implementing the tools to their daily production workflow.
If you use Real Time Technology, you can create faster results. You can create many iterations, and you can use an Unreal Engine Packaged Game as a great communication tool with your clients. Light Studies and CMF Studies can be done super fast – because it’s in real time.
And beyond all of that. Of course you can use my Unreal Engine Tutorials for Landscape Design (Unreal Engines Foliage tool is amazing). Or for Compositing, Digital Set Extension and even photoreal renderings for commercials and Visual Effects work. And let’s not forget the fact, that you can create your own video game or an immersive VR Training Experience. The sky is unlimited.
The Unreal Engine Documentation is a great resource for many developers. However, most of the time it can be to overwhelming for simple Unreal Engine Users.
And this is where I help out with my Unreal Engine Tutorials. I believe that Video Tutorials are more helpful than just a text based documentation. And I also believe it’s important, to focus more in the Unreal Engine User, than on the Developer side.
It doesn’t matter what topic it is. I am going to cover for Beginners a simple Project Setup with all the Project Settings. And I also talk about Lighting, Shading and Rendering using Real Time Ray Tracing and using DX12.
The setup from Materials in the Unreal Engine is quite a bit different. Therefore, I am also in the middle of creating my own FattyBull Unreal Engine Material Library. With those Materials (Shaders), you get the same controls you might be familiar with a Standard Vray Material.
That allows you to create super fast materials without even learning the node based material editor from Unreal. In fact, it’s very important to control basic shader options. Like Difuse Color, Texture Map Controls like Tiling, Hue, Saturation, Brightness, Curves, etc.
To build an Unreal Material from scratch, including Emissive Material, Bump Maps, Displacement Options or even Anisotropic Material can be very challenging.
But why should you build everything from scratch over and over again when you can use an Ueber Shader from FattyBull. This is an Instanced Material, that gives you the most important controls, options and features to create photorealistic looking materials.
In fact, my Shader and Material Pack are PBR Shaders. And yes, feel free to download them all for Free once I have them released. Patience my friends – I am super busy and working hard. You can already sign up at my Free Resource Section and get automatically notified when my FattyBull Shader Pack will be released.
It will save you a crazy amount of time when using Unreal Engine for Real Time Rendering. In my Unreal Engine Animation Section, you’ll find a lot of of my Unreal Engine Video Tutorials.
If you want to be automatically notified when a new Unreal Tutorial will be released, then I recommend to subscribe to my FattyBull YouTube Channel.